Fishery
CIESM is exploring new tools to engage the broad community on discussions related to the governance of fishery. Why not a videogame? Along with various informative exercises, videogames, with their broad appeal to increasingly large sectors of the population, could help make a large audience aware and sensitive to challenges related to the governance of fishery. As soon as we launched the idea, we got two proposals to develop a game.
If you are a professional, a teacher, a scientist, a game designer or, simply, crazy for games, get in the forum. Do you like the ideas we got? Which topics should be covered? Do you want to propose a different game? Remember, it’s not a joke, your ideas will make a difference.
Fishery documents download areaA videogame proposed by Dario & Valentino
This game scenario, developed upon recommendations of the CIESM 2011 seminar in Göteborg, ignores time and budget constraints. A “free-roaming” environment – LA games or GTA series style – was selected for the storyline. More realistic versions are expected as
Eco Ocean: an overfishing simulation
BACKGROUND – OVERFISHING According to FAO (2007) estimates, about one quarter of all economically valuable marine fish stocks are overfished, depleted, or recovering from depletion; most of the remaining fish stocks are fully exploited and have no room for further
Fishery download area
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- Ocean Observatories Initiative Video Game Named Finalist for Top Interactive Games in Science & Engineering Visualization
- EcoQuest - The Search for Cetus
